There’s a reason all those Classical Greek and Roman statues don’t have any arms, and it’s got nothing to do with time’s wear and tear. Limbs are an all-too-rare commodity in that world of swords, sandals, putative democracy and punitive violence. And, if you can’t tell from the thunderous sound of heaving man-jugs rumbling towards you in 3D, the 300 pre-sequel is slashing into cinemas this week to heave more hacked-off hands at your 3D glasses.

But with 300: Rise Of An Empire’s double-bladed Boadicea-of-the-boats Artemisia – played with lip-smacking relish by Eva Green – sailing away with the whole movie, we rate which of the Antiquity’s greatest badasses deserve to be celebrated in marble.

Of course, the epic era was a hot topic from the moment cameras started rolling – Ben-Hur first went in front of a lens in 1907 – but it took a while for Hollywood (hamstrung by those nasty censors) to really unleash some hell. Instead, trying to replicate the vast successes of DeMille’s biblical blockbusters, it was the Italian indies who swapped scale for splat, giving directors like Sergio Leone and Mario Bava early credits.

Of course, in order to flog the movie to the English speaking world, they brought in a bunch of beefy B-movie stars to headline the pics. This was why Gordon Scott, Reg Park and Richard Harrison spent most of the 1950s and ’60s rocking a sword, sandals and not much else.

But top of the togas was former Mr America, Steve Reeves. As his role as Philippides in The Giant Of Marathon (1959) proves, as he thwarts the invading Persian fleet virtually single-handed while wearing only a nappy, holding the line before Greek reinforcements turn up – with some suitably lurid touches courtesy of co-director Mario Bava.

Meanwhile, Hollywood stepped up for some Classical carnage with Chuck Heston’s set-jawline performance as Judah Ben-Hur in Ben-Hur (1959). Three years of hard galley work and a heart full of vengeful hatred – betrayed by his former friend – will forge a man as surely as the hammer does metal.

02:12
Trailer
Troy Trailer

Of course, the former nobleman’s inner-steel flashes most brightly on the chariot field. The epic nine-minute centerpiece race is faster and more-furious than any Diesel-powered escapade, with the Chucker letting us ride shotgun.

It takes a mountain of pure granite to make Kirk Douglas look like a wimp, but Woody Strode – ex-WWII vet, pro-wrestler and pro-footballer – effortlessly bosses ol’ bum-chin as Draba in Spartacus (1960). Better yet, the gladiator-slave literally points Spartacus in the right direction, by suicidally sending his trident flying at his Roman masters – a trick later borrowed by Maximus in Gladiator – instead of perforating Spartacus’ throat.

Jason and the Argonauts (1963) also suggests that the foe maketh the hero. Jason certainly benefits from having to hack-and-slash at perhaps stop-motion supremo Ray Harryhausen’s greatest 100 minutes. On his way to fetching the Golden Fleece from the end of the world, Jason must face Talos, harpies, the Hydra and of course that astonishing skeleton army.

It was certainly the finest hour in actor Todd Armstrong’s sadly tragic career – he committed suicide at the age of 55. By the mid-60s the swords-and-sandals goldrush was barely turning up nickels. Hollywood hung up its toga and the Italians started mining for Spaghetti Westerns and Giallo flicks instead.

But it was another joint US-Italian venture though that was responsible for our next mean mutha. The infamous Caligula (1979) was the product of Gore Vidal’s script and Penthouse-founder Bob Guccione’s money, with the latter winning the culture-clash battle, bringing his starlets onto set after the day’s filming had officially ended to film the explicit sex scenes that he then weaved into the movie. Lars Von Trier was evidentially taking notes… probably one-handed.

Played by Malcolm McDowell, the film’s titular lead makes Joffrey Baratheon look like the model of humanity, restraint and sanity. The sister-shagging, horse-ennobling Caligula not only puts the bad into badass, but also most of the ass too. Indeed, at one point Rome’s emperor-god gives some poor guy – on his wedding night too – a violent bracket handling, effectively turning him into an elaborate hand puppet.

That film’s failure was par for the Classical course in the 70s, 80s and 90s. The vast Antiquity epics were too expensive to make while the exploitation market was dominated by fantasy, horror and nubile teen-flicks. The changing point was the arrival of CGI, allowing filmmakers to go big without having to pay for a million bored extras to fill the frame. Case in point was Ridley Scott’s Gladiator (2000), which spectacularly recreated the world – and particularly its enormous Colosseum fighting arena – of Ancient Rome. Were we not entertained? Damn right we were.

And at the centre of this was Maximus Decimus Meridius, commander, general, loyal servant, father, husband, revenge, blah, blah, blah… but if the Maximiser’s legendary spiel was 100% accurate, he’d also point out that he can effortlessly turn you into ornate device for storing his many, many swords. Note: this also applies to tigers. That’s tigers, people…

04:32
Interview
Immortals - Video Interview

Meanwhile, Timotei-haired Brad Pitt spends half of Troy (2004) wandering around pulling that face, like he’s filled his jockeys but still can’t work out where the smell’s coming from. But we’re not going to say that to his face as his Achilles spends the rest of the time on a one-man hackathon – especially the patented feint-and-mid-air-tracheotomy routine - in his pursuit of immortality through timeless fame. Because he’s worth it.

The CGI-stakes were raised by Zack Snyder’s 300 (2006), with the actors often being the only real thing in the scene, and even some of those underwent some photoshop cosmetics. No such trickery was needed for Gerard Butler’s nicely-lunged Leonidas. As his band of 300 march towards the Spartan dream of a beautiful death, their king is front and centre of the phalanx, shouting in the face of Death, the Persians and everyone else too.

Of course, CGI doesn’t guarantee awesome Antiquities – just ask Immortals (2011). Likewise, in complete contrast to Haryhausen’s 1981 original, the shonky 3D of The Clash of the Titans (2010) remake was entirely eclipsed by its star. Alright, it might be sacrilege around these parts to favour Sam Worthington’s Perseus over Harry Hamlin’s, but honestly, who’d you rather have watching your back when the gods release the Kraken on you – the block of pure Aussie grit or the wispy dude with Princess Diana’s haircut?

Giving the 300 men a run for their money in both the slo-mo sword-waving and heaving pectorals stakes is the vengeful Artemisia in 300: Rise Of An Empire (2014). The former-slave-turned-nautical-nemesis doesn’t just lay fiery waste to the puny Greek fleet but steals the movie too.

This is mainly thanks to Eva Green laying on the ham thicker than a triple-storey pigsty made entirely out of pork. Whether it’s a limb-lopping double-sworded assault on the Greeks or aggressively tonguing a decapitated head, it’s all done with the joyous ecstasy of mayhem glinting in those big eyes.

In fact, the sword/sandals ensemble could well be this summer’s most essential fashion item. With the Kit ‘Jon Snow’ Harington-starrer Pompeii and Brett Ratner’s Hercules – with The Rock in the title role – also out this summer, there could well be a few more deserving subjects for the Classical badass marble treatment. We could even give our statues arms.

Except for Caligula, ’cos we know where those hands have been.


Source : feeds[dot]ign[dot]com

Cinema’s Most Badass Classical Heroes

There’s a reason all those Classical Greek and Roman statues don’t have any arms, and it’s got nothing to do with time’s wear and tear. Limbs are an all-too-rare commodity in that world of swords, sandals, putative democracy and punitive violence. And, if you can’t tell from the thunderous sound of heaving man-jugs rumbling towards you in 3D, the 300 pre-sequel is slashing into cinemas this week to heave more hacked-off hands at your 3D glasses.

But with 300: Rise Of An Empire’s double-bladed Boadicea-of-the-boats Artemisia – played with lip-smacking relish by Eva Green – sailing away with the whole movie, we rate which of the Antiquity’s greatest badasses deserve to be celebrated in marble.

Of course, the epic era was a hot topic from the moment cameras started rolling – Ben-Hur first went in front of a lens in 1907 – but it took a while for Hollywood (hamstrung by those nasty censors) to really unleash some hell. Instead, trying to replicate the vast successes of DeMille’s biblical blockbusters, it was the Italian indies who swapped scale for splat, giving directors like Sergio Leone and Mario Bava early credits.

Of course, in order to flog the movie to the English speaking world, they brought in a bunch of beefy B-movie stars to headline the pics. This was why Gordon Scott, Reg Park and Richard Harrison spent most of the 1950s and ’60s rocking a sword, sandals and not much else.

But top of the togas was former Mr America, Steve Reeves. As his role as Philippides in The Giant Of Marathon (1959) proves, as he thwarts the invading Persian fleet virtually single-handed while wearing only a nappy, holding the line before Greek reinforcements turn up – with some suitably lurid touches courtesy of co-director Mario Bava.

Meanwhile, Hollywood stepped up for some Classical carnage with Chuck Heston’s set-jawline performance as Judah Ben-Hur in Ben-Hur (1959). Three years of hard galley work and a heart full of vengeful hatred – betrayed by his former friend – will forge a man as surely as the hammer does metal.

02:12
Trailer
Troy Trailer

Of course, the former nobleman’s inner-steel flashes most brightly on the chariot field. The epic nine-minute centerpiece race is faster and more-furious than any Diesel-powered escapade, with the Chucker letting us ride shotgun.

It takes a mountain of pure granite to make Kirk Douglas look like a wimp, but Woody Strode – ex-WWII vet, pro-wrestler and pro-footballer – effortlessly bosses ol’ bum-chin as Draba in Spartacus (1960). Better yet, the gladiator-slave literally points Spartacus in the right direction, by suicidally sending his trident flying at his Roman masters – a trick later borrowed by Maximus in Gladiator – instead of perforating Spartacus’ throat.

Jason and the Argonauts (1963) also suggests that the foe maketh the hero. Jason certainly benefits from having to hack-and-slash at perhaps stop-motion supremo Ray Harryhausen’s greatest 100 minutes. On his way to fetching the Golden Fleece from the end of the world, Jason must face Talos, harpies, the Hydra and of course that astonishing skeleton army.

It was certainly the finest hour in actor Todd Armstrong’s sadly tragic career – he committed suicide at the age of 55. By the mid-60s the swords-and-sandals goldrush was barely turning up nickels. Hollywood hung up its toga and the Italians started mining for Spaghetti Westerns and Giallo flicks instead.

But it was another joint US-Italian venture though that was responsible for our next mean mutha. The infamous Caligula (1979) was the product of Gore Vidal’s script and Penthouse-founder Bob Guccione’s money, with the latter winning the culture-clash battle, bringing his starlets onto set after the day’s filming had officially ended to film the explicit sex scenes that he then weaved into the movie. Lars Von Trier was evidentially taking notes… probably one-handed.

Played by Malcolm McDowell, the film’s titular lead makes Joffrey Baratheon look like the model of humanity, restraint and sanity. The sister-shagging, horse-ennobling Caligula not only puts the bad into badass, but also most of the ass too. Indeed, at one point Rome’s emperor-god gives some poor guy – on his wedding night too – a violent bracket handling, effectively turning him into an elaborate hand puppet.

That film’s failure was par for the Classical course in the 70s, 80s and 90s. The vast Antiquity epics were too expensive to make while the exploitation market was dominated by fantasy, horror and nubile teen-flicks. The changing point was the arrival of CGI, allowing filmmakers to go big without having to pay for a million bored extras to fill the frame. Case in point was Ridley Scott’s Gladiator (2000), which spectacularly recreated the world – and particularly its enormous Colosseum fighting arena – of Ancient Rome. Were we not entertained? Damn right we were.

And at the centre of this was Maximus Decimus Meridius, commander, general, loyal servant, father, husband, revenge, blah, blah, blah… but if the Maximiser’s legendary spiel was 100% accurate, he’d also point out that he can effortlessly turn you into ornate device for storing his many, many swords. Note: this also applies to tigers. That’s tigers, people…

04:32
Interview
Immortals - Video Interview

Meanwhile, Timotei-haired Brad Pitt spends half of Troy (2004) wandering around pulling that face, like he’s filled his jockeys but still can’t work out where the smell’s coming from. But we’re not going to say that to his face as his Achilles spends the rest of the time on a one-man hackathon – especially the patented feint-and-mid-air-tracheotomy routine - in his pursuit of immortality through timeless fame. Because he’s worth it.

The CGI-stakes were raised by Zack Snyder’s 300 (2006), with the actors often being the only real thing in the scene, and even some of those underwent some photoshop cosmetics. No such trickery was needed for Gerard Butler’s nicely-lunged Leonidas. As his band of 300 march towards the Spartan dream of a beautiful death, their king is front and centre of the phalanx, shouting in the face of Death, the Persians and everyone else too.

Of course, CGI doesn’t guarantee awesome Antiquities – just ask Immortals (2011). Likewise, in complete contrast to Haryhausen’s 1981 original, the shonky 3D of The Clash of the Titans (2010) remake was entirely eclipsed by its star. Alright, it might be sacrilege around these parts to favour Sam Worthington’s Perseus over Harry Hamlin’s, but honestly, who’d you rather have watching your back when the gods release the Kraken on you – the block of pure Aussie grit or the wispy dude with Princess Diana’s haircut?

Giving the 300 men a run for their money in both the slo-mo sword-waving and heaving pectorals stakes is the vengeful Artemisia in 300: Rise Of An Empire (2014). The former-slave-turned-nautical-nemesis doesn’t just lay fiery waste to the puny Greek fleet but steals the movie too.

This is mainly thanks to Eva Green laying on the ham thicker than a triple-storey pigsty made entirely out of pork. Whether it’s a limb-lopping double-sworded assault on the Greeks or aggressively tonguing a decapitated head, it’s all done with the joyous ecstasy of mayhem glinting in those big eyes.

In fact, the sword/sandals ensemble could well be this summer’s most essential fashion item. With the Kit ‘Jon Snow’ Harington-starrer Pompeii and Brett Ratner’s Hercules – with The Rock in the title role – also out this summer, there could well be a few more deserving subjects for the Classical badass marble treatment. We could even give our statues arms.

Except for Caligula, ’cos we know where those hands have been.


Source : feeds[dot]ign[dot]com
Đọc thêm..

Nintendo has announced Mario Kart 8 Limited Edition, which bundles together a copy of the game with a Blue Shell Collector's Item.

Currently only confirmed for Europe, the bundle is available for pre-order now ahead of the game's release on May 30. Anyone who's already pre-ordered the game can upgrade to the bundle while stocks last.

SIMU_GLOBALE_MK8_UKV

Additionally, Nintendo has also announced pre-order bonuses that'll be available at retail for anyone who reserves either the standalone copy of Mario Kart 8 or the Limited Edition. A selection of Mario Kart-themed keyrings, including a Golden Dash Mushroom, Red Shell and Bullet Bill versions will be given out while stocks last.

MarioKart8_pre-sell_kyrng_Combined

Find all the confirmed stages and characters so far in our wiki, and be sure to read our hands-on impressions.

Luke Karmali is IGN's UK Junior Editor. You too can revel in mediocrity by following him on Twitter.


Source : feeds[dot]ign[dot]com

Mario Kart 8 Limited Edition And Pre-Order Bonuses Revealed

Nintendo has announced Mario Kart 8 Limited Edition, which bundles together a copy of the game with a Blue Shell Collector's Item.

Currently only confirmed for Europe, the bundle is available for pre-order now ahead of the game's release on May 30. Anyone who's already pre-ordered the game can upgrade to the bundle while stocks last.

SIMU_GLOBALE_MK8_UKV

Additionally, Nintendo has also announced pre-order bonuses that'll be available at retail for anyone who reserves either the standalone copy of Mario Kart 8 or the Limited Edition. A selection of Mario Kart-themed keyrings, including a Golden Dash Mushroom, Red Shell and Bullet Bill versions will be given out while stocks last.

MarioKart8_pre-sell_kyrng_Combined

Find all the confirmed stages and characters so far in our wiki, and be sure to read our hands-on impressions.

Luke Karmali is IGN's UK Junior Editor. You too can revel in mediocrity by following him on Twitter.


Source : feeds[dot]ign[dot]com
Đọc thêm..

Metal Gear Solid creator Hideo Kojima has explained the origins of Solid Snake's name.

Taking to Twitter, Kojima revealed how he came up with the protagonist's title and how this in turn led to the baptism of both Liquid and Solidus Snake.

"The reason I used Snake as a code name in Metal Gear is that a snake was the most appropriate symbol of a living being that hides his presence, and sneaks without making any noise," he explained, adding "The reason why I didn’t use any specific snake names like cobra, anaconda or viper was because the protagonist is the player."

“

A snake was the most appropriate symbol of a living being that hides his presence, and sneaks without making any noise.

He then explained where the Solid moniker came from: "The reason I use Solid was to give opposite impression of soft image." So that's where Solid Snake came from, but what of his foes? Kojima then revealed his thinking in creating Liquid Snake, Solid Snake's twin brother from the original game.

"Like for of all endings of the any series, the appearance of strongest enemy was a must in Metal Gear Solid. It’s the Snake who can surpass the Snake. Thus I brought about a ‘clone.' Solid vs. Liquid. That was Metal Gear Solid."

For Metal Gear Solid 2, a third Snake was introduced: Solidus Snake. As Kojima explains, "As I developed a sequel, a third Snake was needed. Since both Solid and Liquid express an actual natural state. Obviously the next would be 'Gas' but Gas Snake would be like a human made of gas, and that’s not a nice name. So I borrowed from the physics terms ‘solidus/liquidus’. Solidus is not a real state but indicates the border between liquid and solid."

The next entry in the series will be Ground Zeroes, which is essentially the prologue to Metal Gear Solid V: The Phantom Pain. The full version of Metal Gear Solid V being split into two games has been explained by Kojima as being a result of the release of PlayStation 4.

Konami has also confirmed that the upcoming prologue to Metal Gear Solid V: The Phantom Pain will run at 1080p on PS4, and 720p on Xbox One.

While the release date for Ground Zeroes was recently announced, Kojima has warned fans against expecting Phantom Pain any time soon, as there's apparently still a good deal of work that needs to be done.

Luke Karmali is IGN's UK Junior Editor. You too can revel in mediocrity by following him on Twitter.


Source : feeds[dot]ign[dot]com

Hideo Kojima Reveals How Solid Snake Got His Name

Metal Gear Solid creator Hideo Kojima has explained the origins of Solid Snake's name.

Taking to Twitter, Kojima revealed how he came up with the protagonist's title and how this in turn led to the baptism of both Liquid and Solidus Snake.

"The reason I used Snake as a code name in Metal Gear is that a snake was the most appropriate symbol of a living being that hides his presence, and sneaks without making any noise," he explained, adding "The reason why I didn’t use any specific snake names like cobra, anaconda or viper was because the protagonist is the player."

“

A snake was the most appropriate symbol of a living being that hides his presence, and sneaks without making any noise.

He then explained where the Solid moniker came from: "The reason I use Solid was to give opposite impression of soft image." So that's where Solid Snake came from, but what of his foes? Kojima then revealed his thinking in creating Liquid Snake, Solid Snake's twin brother from the original game.

"Like for of all endings of the any series, the appearance of strongest enemy was a must in Metal Gear Solid. It’s the Snake who can surpass the Snake. Thus I brought about a ‘clone.' Solid vs. Liquid. That was Metal Gear Solid."

For Metal Gear Solid 2, a third Snake was introduced: Solidus Snake. As Kojima explains, "As I developed a sequel, a third Snake was needed. Since both Solid and Liquid express an actual natural state. Obviously the next would be 'Gas' but Gas Snake would be like a human made of gas, and that’s not a nice name. So I borrowed from the physics terms ‘solidus/liquidus’. Solidus is not a real state but indicates the border between liquid and solid."

The next entry in the series will be Ground Zeroes, which is essentially the prologue to Metal Gear Solid V: The Phantom Pain. The full version of Metal Gear Solid V being split into two games has been explained by Kojima as being a result of the release of PlayStation 4.

Konami has also confirmed that the upcoming prologue to Metal Gear Solid V: The Phantom Pain will run at 1080p on PS4, and 720p on Xbox One.

While the release date for Ground Zeroes was recently announced, Kojima has warned fans against expecting Phantom Pain any time soon, as there's apparently still a good deal of work that needs to be done.

Luke Karmali is IGN's UK Junior Editor. You too can revel in mediocrity by following him on Twitter.


Source : feeds[dot]ign[dot]com
Đọc thêm..

Microsoft has filed trademarks for two new games, leading to speculation that a reveal is imminent.

The company has registered Tentacles: Enter the Mind and Ori and the Blind Forest, both of which are classed as pertaining to game software.

While anything's possible at this stage, Microsoft did recently tease that ID@Xbox titles would be revealed at GDC later this month.

Though it's far from official, there's every possibility that these could be two of the games about to get announced. As soon as we know more, we'll let you know.

Luke Karmali is IGN's UK Junior Editor. You too can revel in mediocrity by following him on Twitter.


Source : feeds[dot]ign[dot]com

Microsoft Files Trademarks For Two New Games

Microsoft has filed trademarks for two new games, leading to speculation that a reveal is imminent.

The company has registered Tentacles: Enter the Mind and Ori and the Blind Forest, both of which are classed as pertaining to game software.

While anything's possible at this stage, Microsoft did recently tease that ID@Xbox titles would be revealed at GDC later this month.

Though it's far from official, there's every possibility that these could be two of the games about to get announced. As soon as we know more, we'll let you know.

Luke Karmali is IGN's UK Junior Editor. You too can revel in mediocrity by following him on Twitter.


Source : feeds[dot]ign[dot]com
Đọc thêm..

Welcome to the latest round of IGN Comics' reviews. If the industry is on a collective mission to tank North America's economy by forcing everyone to blow all their money on high-quality comics, they're doing a pretty great job of it.

This week offers an embarrassment of riches. Marvel launched the latest wave of All-New Marvel Now titles, including Moon Knight and Magneto. Image kicked off Greg Rucka's latest creator-owned project, Veil. And many returning favorites had strong showings, too, including Forever Evil #6, Swamp Thing #29, Action Comics #29, Loki: Son of Asgard #2, She-Hulk #2, and Velvet #4. Needless to say, there were a lot of editor's choice awards being tossed about this week.

Read through our reviews of the week's big releases and let us know your thoughts in the comments section below.

Also, check out what the IGN All-Stars are doing in their reviews of all this week's Comixology Submit releases!

DC COMICS

Action Comics #29

AC-Cv29-ds-1dd4bWritten by Greg Pak | Art by Aaron Kuder

"If you need a Superman comic that makes you feel all the feels, look no further than Action Comics #29. Greg Pak caps off his first story arc with an issue that manages to be equal parts tragic and heartfelt. It tugs at the heartstrings and further illustrates the strong grasp Pak has on Superman's character. Just because he's Superman doesn't mean he can't make rash decisions and struggle. The point, as Pak so eloquently shows, is that Clark never stops trying to do the right thing and save everyone he can." -Jesse

Click here to read the entire review!

Final Score:

9.5

Batman/Superman Annual #1

BMSMANN-Cv1-ds-a7d1cWritten by Greg Pak | Art by Jae Lee, Kenneth Rocafort, & Philip Tan

"Batman/Superman Annual #1 serves as an epilogue of sorts to the recent “Mongul tries to destroy the world through a video game” storyline. But while that doesn’t necessarily sound like an attractive proposition on paper, in practice it turns out quite nicely. Greg pak immediately reminds us why he’s such a great fit for the Superman universe as he plays the Batman and Superman families off each other." -Jesse

Click here to read the entire review!

Final Score:

8.3

Batwing #29

BATWING-Cv29-5b927Written by Jimmy Palmiotti and Justin Gray | Art by Eduardo Pansica

"Luke Fox made his debut as the new Batwing nine issues ago, and in my review, I wrote, 'The only thing that really sets Luke apart from the rest of the Bat-clan is his relatively happy home life.' Oh, how times have changed. In Batwing #29, we see the Fox family careening toward destruction at breakneck speed. Most importantly, we see how recent events have impacted Luke's outlook and his approach to crime-fighting. The wise-cracking optimist is gone, and in his place is someone that not even Batman is sure he can trust. This is character development done right." -Melissa

Click here to read the entire review!

Final Score:

8.8

Detective Comics #29

DTC-Cv29-ds-57c3dWritten by John Layman | Art by Aaron Lopresti

"Detective Comics #29 marks both the end of “Gothopia” and John Layman’s run on Detective Comics. I never found the Gothopia illusion very compelling, so I’m glad to see Layman again devote this issue to Batman’s efforts in the real-world to thwart Scarecrow's plans. There’s not as much tension to the script as you might expect given the scope of Scarecrow’s plans, but sometimes it’s satisfying just to watch Batman be Batman and deliver a swift boot to the chin of injustice." -Jesse

Click here to read the entire review!

Final Score:

7.0

Earth 2 #21

EARTH-Cv21-ds-5193bWritten by Tom Taylor | Art by Nicola Scott

"Tom Taylor has utterly transformed Earth 2 into a recklessly cool and mouth-gapingly awesome book. While completely respecting everything that came before, Taylor is showing us that he is completely unafraid to steer this series into a fresh and often shocking direction. The latest entry continues to give us surprises, character development, and the intense insanity of a Superman gone bad." -Mike

Click here to read the entire review!

Final Score:

9.3

Forever Evil #6

fe1-2dc48Written by Geoff Johns | Art by David Finch

"Forever Evil has been all about the slow build-up to the showdown between Lex Luthor’s ragtag band of villains and the Crime Syndicate. And sometimes that build-up has been overly slow, as is often the case with event comics. But Forever Evil #6 finally pits these two factions against one another, and the wait was well worth it. For a cold, emotionless robot like myself, any comic that can leave me smiling from one page to the next is certainly doing its job." -Jesse

Click here to read the entire review!

Final Score:

9.2

Green Arrow #29

GA-Cv29-ds-830ccWritten by Jeff Lemire | Art by Andrea Sorrentino

"Jeff Lemire is approaching the end of his most explosive Green Arrow arc to date, The Outsiders War. Issue #29 gives us part 4 of this particular arc, but the roots of this story stem from issue #17 when Lemire first began his run on this book. Everything that has been set up is certainly starting to pay off, but the shocking ending will leave you in anticipation as to how the heck Lemire is going to pull this one off." -Mike

Click here to read the entire review!

Final Score:

9.2

Green Lantern #29

GL-Cv29-ds-07c29Written by Robert Venditti | Art by Billy Tan & Martin Coccolo

"Robert Venditti has been putting the Green Lanterns through the wringer since his debut on the book. The series has been taken in a new direction, and while it’s been good there’s something that’s been missing. Issue #29 finally gives us that element, and while that’s fantastic, some disjointed artwork drags the proceedings down just a bit." -Mike

Click here to read the entire review!

Final Score:

8.7

Swamp Thing #29

ST-Cv29-ds-87eaeWritten by Charles Soule | Art by Jesus Saiz

"How do you top Scott Snyder’s amazing run on Swamp Thing? Just do what Charles Soule is doing! Soule has managed to create a Swamp Thing that maintains the quality of Snyder’s run while giving us his own boomingly great interpretation. Issue #29 begins a new arc filled with fresh ideas, great choice character moments, and deadly consequences!" -Mike

Click here to read the entire review!

Final Score:

9.7


Source : feeds[dot]ign[dot]com

Comic Book Reviews for 3/5/2014

Welcome to the latest round of IGN Comics' reviews. If the industry is on a collective mission to tank North America's economy by forcing everyone to blow all their money on high-quality comics, they're doing a pretty great job of it.

This week offers an embarrassment of riches. Marvel launched the latest wave of All-New Marvel Now titles, including Moon Knight and Magneto. Image kicked off Greg Rucka's latest creator-owned project, Veil. And many returning favorites had strong showings, too, including Forever Evil #6, Swamp Thing #29, Action Comics #29, Loki: Son of Asgard #2, She-Hulk #2, and Velvet #4. Needless to say, there were a lot of editor's choice awards being tossed about this week.

Read through our reviews of the week's big releases and let us know your thoughts in the comments section below.

Also, check out what the IGN All-Stars are doing in their reviews of all this week's Comixology Submit releases!

DC COMICS

Action Comics #29

AC-Cv29-ds-1dd4bWritten by Greg Pak | Art by Aaron Kuder

"If you need a Superman comic that makes you feel all the feels, look no further than Action Comics #29. Greg Pak caps off his first story arc with an issue that manages to be equal parts tragic and heartfelt. It tugs at the heartstrings and further illustrates the strong grasp Pak has on Superman's character. Just because he's Superman doesn't mean he can't make rash decisions and struggle. The point, as Pak so eloquently shows, is that Clark never stops trying to do the right thing and save everyone he can." -Jesse

Click here to read the entire review!

Final Score:

9.5

Batman/Superman Annual #1

BMSMANN-Cv1-ds-a7d1cWritten by Greg Pak | Art by Jae Lee, Kenneth Rocafort, & Philip Tan

"Batman/Superman Annual #1 serves as an epilogue of sorts to the recent “Mongul tries to destroy the world through a video game” storyline. But while that doesn’t necessarily sound like an attractive proposition on paper, in practice it turns out quite nicely. Greg pak immediately reminds us why he’s such a great fit for the Superman universe as he plays the Batman and Superman families off each other." -Jesse

Click here to read the entire review!

Final Score:

8.3

Batwing #29

BATWING-Cv29-5b927Written by Jimmy Palmiotti and Justin Gray | Art by Eduardo Pansica

"Luke Fox made his debut as the new Batwing nine issues ago, and in my review, I wrote, 'The only thing that really sets Luke apart from the rest of the Bat-clan is his relatively happy home life.' Oh, how times have changed. In Batwing #29, we see the Fox family careening toward destruction at breakneck speed. Most importantly, we see how recent events have impacted Luke's outlook and his approach to crime-fighting. The wise-cracking optimist is gone, and in his place is someone that not even Batman is sure he can trust. This is character development done right." -Melissa

Click here to read the entire review!

Final Score:

8.8

Detective Comics #29

DTC-Cv29-ds-57c3dWritten by John Layman | Art by Aaron Lopresti

"Detective Comics #29 marks both the end of “Gothopia” and John Layman’s run on Detective Comics. I never found the Gothopia illusion very compelling, so I’m glad to see Layman again devote this issue to Batman’s efforts in the real-world to thwart Scarecrow's plans. There’s not as much tension to the script as you might expect given the scope of Scarecrow’s plans, but sometimes it’s satisfying just to watch Batman be Batman and deliver a swift boot to the chin of injustice." -Jesse

Click here to read the entire review!

Final Score:

7.0

Earth 2 #21

EARTH-Cv21-ds-5193bWritten by Tom Taylor | Art by Nicola Scott

"Tom Taylor has utterly transformed Earth 2 into a recklessly cool and mouth-gapingly awesome book. While completely respecting everything that came before, Taylor is showing us that he is completely unafraid to steer this series into a fresh and often shocking direction. The latest entry continues to give us surprises, character development, and the intense insanity of a Superman gone bad." -Mike

Click here to read the entire review!

Final Score:

9.3

Forever Evil #6

fe1-2dc48Written by Geoff Johns | Art by David Finch

"Forever Evil has been all about the slow build-up to the showdown between Lex Luthor’s ragtag band of villains and the Crime Syndicate. And sometimes that build-up has been overly slow, as is often the case with event comics. But Forever Evil #6 finally pits these two factions against one another, and the wait was well worth it. For a cold, emotionless robot like myself, any comic that can leave me smiling from one page to the next is certainly doing its job." -Jesse

Click here to read the entire review!

Final Score:

9.2

Green Arrow #29

GA-Cv29-ds-830ccWritten by Jeff Lemire | Art by Andrea Sorrentino

"Jeff Lemire is approaching the end of his most explosive Green Arrow arc to date, The Outsiders War. Issue #29 gives us part 4 of this particular arc, but the roots of this story stem from issue #17 when Lemire first began his run on this book. Everything that has been set up is certainly starting to pay off, but the shocking ending will leave you in anticipation as to how the heck Lemire is going to pull this one off." -Mike

Click here to read the entire review!

Final Score:

9.2

Green Lantern #29

GL-Cv29-ds-07c29Written by Robert Venditti | Art by Billy Tan & Martin Coccolo

"Robert Venditti has been putting the Green Lanterns through the wringer since his debut on the book. The series has been taken in a new direction, and while it’s been good there’s something that’s been missing. Issue #29 finally gives us that element, and while that’s fantastic, some disjointed artwork drags the proceedings down just a bit." -Mike

Click here to read the entire review!

Final Score:

8.7

Swamp Thing #29

ST-Cv29-ds-87eaeWritten by Charles Soule | Art by Jesus Saiz

"How do you top Scott Snyder’s amazing run on Swamp Thing? Just do what Charles Soule is doing! Soule has managed to create a Swamp Thing that maintains the quality of Snyder’s run while giving us his own boomingly great interpretation. Issue #29 begins a new arc filled with fresh ideas, great choice character moments, and deadly consequences!" -Mike

Click here to read the entire review!

Final Score:

9.7


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Director Juan Antonio Bayona (The Orphanage, The Impossible, and the planned World War Z 2) has been tapped to helm A Monster Calls, an adaptation of the acclaimed Patrick Ness novel.

According to TheWrap, Bayona will direct A Monster Calls before he begins work on the World War Z sequel. 12 Years A Slave’s Bill Pohland and Mitch Horwits, The Crazies’ Jeff Skoll and Jonathan King and Mr. & Mrs. Smith's Patrick Wachsberger will executive produce the film. Pan’s Labyrinth’s Belen Atienza is set to produce.

Bayona calls the source material “the perfect final chapter in a trilogy centered on the extraordinary strength of the mother-child bond.”

02:20
IGN Movie Reviews
World War Z - Video Review

Penned by the Ness and illustrated by Jim Kay, A Monster Calls has won a number of prestigious awards. Lionsgate has also been working on adapting Ness' Chaos Walking trilogy for the screen.

TheWrap describes the book as a "visually spectacular drama about a young boy who attempts to deal with his mother's illness and the bullying of his classmates by escaping into a fantastical world of monsters and fairy tales that deal with courage, loss and faith.”

A Monster Calls is slated for a 2016 release.

Anthony Couto is a writer for IGN. Batman Returns is his higher power. Follow him on Twitter at @AnthCouto or on IGN at TonyCouto.


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World War Z Sequel Helmer Juan Antonio Bayona Set to Direct A Monster Calls

Director Juan Antonio Bayona (The Orphanage, The Impossible, and the planned World War Z 2) has been tapped to helm A Monster Calls, an adaptation of the acclaimed Patrick Ness novel.

According to TheWrap, Bayona will direct A Monster Calls before he begins work on the World War Z sequel. 12 Years A Slave’s Bill Pohland and Mitch Horwits, The Crazies’ Jeff Skoll and Jonathan King and Mr. & Mrs. Smith's Patrick Wachsberger will executive produce the film. Pan’s Labyrinth’s Belen Atienza is set to produce.

Bayona calls the source material “the perfect final chapter in a trilogy centered on the extraordinary strength of the mother-child bond.”

02:20
IGN Movie Reviews
World War Z - Video Review

Penned by the Ness and illustrated by Jim Kay, A Monster Calls has won a number of prestigious awards. Lionsgate has also been working on adapting Ness' Chaos Walking trilogy for the screen.

TheWrap describes the book as a "visually spectacular drama about a young boy who attempts to deal with his mother's illness and the bullying of his classmates by escaping into a fantastical world of monsters and fairy tales that deal with courage, loss and faith.”

A Monster Calls is slated for a 2016 release.

Anthony Couto is a writer for IGN. Batman Returns is his higher power. Follow him on Twitter at @AnthCouto or on IGN at TonyCouto.


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NEWWAR2014002-DC11-LR-b0fc4New Warriors presents itself as the start of a brand new chapter in the lives of the heroes presented within. Christopher Yost has a lot of history, both good and terribly tragic, to deal with to the extent that it may be too much to handle. However, issue #2 shows that Yost might have found a good balance of telling a story for old and new fans alike. It also provides a few good laughs along with some fun character stuff and exciting action scenes.

Speedball seems to be our joke-cracking guide to the new world of the New Warriors. Yost uses him to make a variety of jokes that help to elevate the series beyond a standard beat-em-up book. Some jokes are appropriate for new fans, though there are also some meta-jabs that older fans might appreciate as well. Of course, this tough balancing act may leave both types of readers out in the cold. Unfortunately, there are some clichéd moments to be found in this book such as heroes fighting each other upon first meeting for no other reason than to have a fight scene. That said, Yost uses scenes like this to further develop characters like Kane, for example, so it’s a bit of a give and take.

Marcus To has been wowing comic fans for many years now, and he continues that trend in this new series. His character designs are always a pleasure to look at, and his action is never hard to follow. His style is both classic and fresh and it fits well with all of the fun superheroics on display in this book.

Mike Logsdon is a master of Kung Fu and reading comics. Find out which one of those things is actually true by following him on Twitter and IGN!


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New Warriors #2 Review

NEWWAR2014002-DC11-LR-b0fc4New Warriors presents itself as the start of a brand new chapter in the lives of the heroes presented within. Christopher Yost has a lot of history, both good and terribly tragic, to deal with to the extent that it may be too much to handle. However, issue #2 shows that Yost might have found a good balance of telling a story for old and new fans alike. It also provides a few good laughs along with some fun character stuff and exciting action scenes.

Speedball seems to be our joke-cracking guide to the new world of the New Warriors. Yost uses him to make a variety of jokes that help to elevate the series beyond a standard beat-em-up book. Some jokes are appropriate for new fans, though there are also some meta-jabs that older fans might appreciate as well. Of course, this tough balancing act may leave both types of readers out in the cold. Unfortunately, there are some clichéd moments to be found in this book such as heroes fighting each other upon first meeting for no other reason than to have a fight scene. That said, Yost uses scenes like this to further develop characters like Kane, for example, so it’s a bit of a give and take.

Marcus To has been wowing comic fans for many years now, and he continues that trend in this new series. His character designs are always a pleasure to look at, and his action is never hard to follow. His style is both classic and fresh and it fits well with all of the fun superheroics on display in this book.

Mike Logsdon is a master of Kung Fu and reading comics. Find out which one of those things is actually true by following him on Twitter and IGN!


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WOLVXMEN2014001-DC11-LR-a62a6It seems like just yesterday I was digging into the first issue of Jason Aaron's Wolverine and the X-Men. Now here we are, 42 issues and one relaunch later, and Jason Latour is taking the reins of the series. While this new volume justifies itself in terms of continuing the focus on the main characters and loose threads of Aaron's series, Latour doesn't entirely replicate the whimsical, goofy charm of Aaron's work. Without that element, Wolverine and the X-Men is in danger of becoming just another X-book.

There are some welcome changes to the formula in issue #1. Quentin Quire becomes more a focus than ever as he shifts from trouble-making student to trouble-making teacher's assistant. Genesis steps back into the spotlight, both in the present and via an early flash-forward sequence. Latour ties the series more closely in with Wolverine's current goings-on in Paul Cornell's series. And perhaps best of all, he writes a Fantomex far more reminiscent of the one Aaron and Rick Remender depicted, rather than the obnoxious jerk that's been hanging around the X-Force books lately.

But there are other characters who fall flat in this issue, most notably the oddly written Idie. And again, without the goofier elements of Aaron's series, it just isn't quite the same reading experience. Mahmud Asrar's style only furthers the transition towards a more serious Jean Grey School. His style is more low-key, and his figure work varies quite a bit in detail and energy depending which characters he's rendering.

The potential is certainly still there for another quality run, But so far Latour's Wolverine and the X-Men is trapped t deeply in the shadow of Aaron's.


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Wolverine and the X-Men #1 Review

WOLVXMEN2014001-DC11-LR-a62a6It seems like just yesterday I was digging into the first issue of Jason Aaron's Wolverine and the X-Men. Now here we are, 42 issues and one relaunch later, and Jason Latour is taking the reins of the series. While this new volume justifies itself in terms of continuing the focus on the main characters and loose threads of Aaron's series, Latour doesn't entirely replicate the whimsical, goofy charm of Aaron's work. Without that element, Wolverine and the X-Men is in danger of becoming just another X-book.

There are some welcome changes to the formula in issue #1. Quentin Quire becomes more a focus than ever as he shifts from trouble-making student to trouble-making teacher's assistant. Genesis steps back into the spotlight, both in the present and via an early flash-forward sequence. Latour ties the series more closely in with Wolverine's current goings-on in Paul Cornell's series. And perhaps best of all, he writes a Fantomex far more reminiscent of the one Aaron and Rick Remender depicted, rather than the obnoxious jerk that's been hanging around the X-Force books lately.

But there are other characters who fall flat in this issue, most notably the oddly written Idie. And again, without the goofier elements of Aaron's series, it just isn't quite the same reading experience. Mahmud Asrar's style only furthers the transition towards a more serious Jean Grey School. His style is more low-key, and his figure work varies quite a bit in detail and energy depending which characters he's rendering.

The potential is certainly still there for another quality run, But so far Latour's Wolverine and the X-Men is trapped t deeply in the shadow of Aaron's.


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ST-Cv29-ds-87eaeHow do you top Scott Snyder’s amazing run on Swamp Thing? Just do what Charles Soule is doing! Soule has managed to create a Swamp Thing that maintains the quality of Snyder’s run while giving us his own boomingly great interpretation. Issue #29 begins a new arc filled with fresh ideas, great choice character moments, and deadly consequences!

Soule’s Swamp Thing has placed a particular importance on its supporting characters. While this has proven to be a detriment at times to the character of Swamp Thing, it has only been a boon to the book itself. The former avatars continue to play important roles in this new chapter. In particular, the Lady and the Wolf are playing at some kind of game here and while it’s certainly entertaining to watch, the consequences are too far out to know at this point. A new group called the Sureen is further explored in this issue, and the consequences of their actions are made much clearer even if their full intentions remain a mystery. Of course, Swamp Thing himself is caught up in the middle of all of this, and his future is left tantalizingly uncertain by the issue’s end.

Jesus Saiz is an invaluable asset to this book. While Soule writes an all-around excellent story, Saiz is able to bring these pages to life as easily as Swamp Thing can, well, you know. His detailed illustrations make you want to sit and stare before moving to the next panel. Add Matthew Wilson’s colors rich colors to the mix and you’re left with an applaudable amalgam of virtues.

Mike Logsdon is a master of Kung Fu and reading comics. Find out which one of those things is actually true by following him on Twitter and IGN!


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Swamp Thing #29 Review

ST-Cv29-ds-87eaeHow do you top Scott Snyder’s amazing run on Swamp Thing? Just do what Charles Soule is doing! Soule has managed to create a Swamp Thing that maintains the quality of Snyder’s run while giving us his own boomingly great interpretation. Issue #29 begins a new arc filled with fresh ideas, great choice character moments, and deadly consequences!

Soule’s Swamp Thing has placed a particular importance on its supporting characters. While this has proven to be a detriment at times to the character of Swamp Thing, it has only been a boon to the book itself. The former avatars continue to play important roles in this new chapter. In particular, the Lady and the Wolf are playing at some kind of game here and while it’s certainly entertaining to watch, the consequences are too far out to know at this point. A new group called the Sureen is further explored in this issue, and the consequences of their actions are made much clearer even if their full intentions remain a mystery. Of course, Swamp Thing himself is caught up in the middle of all of this, and his future is left tantalizingly uncertain by the issue’s end.

Jesus Saiz is an invaluable asset to this book. While Soule writes an all-around excellent story, Saiz is able to bring these pages to life as easily as Swamp Thing can, well, you know. His detailed illustrations make you want to sit and stare before moving to the next panel. Add Matthew Wilson’s colors rich colors to the mix and you’re left with an applaudable amalgam of virtues.

Mike Logsdon is a master of Kung Fu and reading comics. Find out which one of those things is actually true by following him on Twitter and IGN!


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velvet4In Velvet #4, the eponymous spy tracks down another lead as she retraces the fallen X-14's last footsteps, and what she finds along the way brings the mystery a little too close to home. Writer Ed Brubaker and artist Steve Epting have put forth another solid issue that explores the world of Cold War spy craft with a deft hand, but as they scatter even more chess pieces across the board, it's getting harder and harder to keep this story straight. Keeping the reader off balance is a risk, but it mostly pays off here.

Right off the bat, one of Velvet's strongest elements is its art. Epting and colorist Elizabeth Breitweiser have created a world that is cinematic in its energy, with an atmosphere that perfectly is inextricably intertwined with the tone of the book. There's a sly, subtle period feel to the story that works to the advantage of its positioning in history. Velvet, like the lady from which it takes its name, is equal parts sexy and sophisticated.

The book's plot quite isn't the home run previous issues have been. Yet again, Velvet is following a lead that will hopefully shed some light on her situation, but the formula is starting to feel a bit repetitive. Velvet adopts a disguise, beats some people up, and gets a slim scrap of information that will guide her next step. At the end of this issue, the personal nature of that information (I won't spoil it for you here) brings the mystery full circle for Velvet, but the emotional payout of the revelation isn't quite there. Yet.

 Melissa Grey wears Green Lantern pajamas to bed and writes stories for a living. She can be found on MyIGN at MelissaGrey or lurking on Twitter @meligrey.


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Velvet #4 Review

velvet4In Velvet #4, the eponymous spy tracks down another lead as she retraces the fallen X-14's last footsteps, and what she finds along the way brings the mystery a little too close to home. Writer Ed Brubaker and artist Steve Epting have put forth another solid issue that explores the world of Cold War spy craft with a deft hand, but as they scatter even more chess pieces across the board, it's getting harder and harder to keep this story straight. Keeping the reader off balance is a risk, but it mostly pays off here.

Right off the bat, one of Velvet's strongest elements is its art. Epting and colorist Elizabeth Breitweiser have created a world that is cinematic in its energy, with an atmosphere that perfectly is inextricably intertwined with the tone of the book. There's a sly, subtle period feel to the story that works to the advantage of its positioning in history. Velvet, like the lady from which it takes its name, is equal parts sexy and sophisticated.

The book's plot quite isn't the home run previous issues have been. Yet again, Velvet is following a lead that will hopefully shed some light on her situation, but the formula is starting to feel a bit repetitive. Velvet adopts a disguise, beats some people up, and gets a slim scrap of information that will guide her next step. At the end of this issue, the personal nature of that information (I won't spoil it for you here) brings the mystery full circle for Velvet, but the emotional payout of the revelation isn't quite there. Yet.

 Melissa Grey wears Green Lantern pajamas to bed and writes stories for a living. She can be found on MyIGN at MelissaGrey or lurking on Twitter @meligrey.


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UNCX2013018-DC11-LR-0bda0Uncanny X-Men #18 boasts a really swanky cover that only pertains to the contents in the loosest, most metaphorical sense. This issue is a jumbled combination of plot threads and timelines as Brian Bendis deals with the fallout of Hijack's expulsion, the sudden disappearance of Kitty's group (as seen in All-New X-Men), and flashbacks to the initial arrival of Kitty and the young X-Men. There are some strong scenes of characterization here, but the issue fails to come together as a cohesive whole.

Thematically, the only element that really ties all of this together is that Cyclops is upset and struggling to maintain control. Beyond that, the script meanders between timelines at will and focuses on everything from his personal guilt over the death of Charles Xavier to Emma Frost's hatred of Jean Grey. With as much as Kitty and her students factor into this issue, it really does make you question whether All-New and Uncanny should exists as separate entities. Or at the very least, make you wish the rest of the junior mutant cast would assert their presence more. It's great to see old Cyke interact with young Cyke and Kitty and Illyana rekindle their friendship, but what about these other characters that are supposed to be the heart and soul of the series?

Marco Rudy brings a very striking look to the series as he steps in for a month. He uses the chaotic shape of Cyclops' optic blasts to frame each page, while also employing both inks and watercolors to distinguish various panels. The heavy deign-oriented focus sometimes gets in the way of the basic storytelling and panel flow, but it's a surreal approach that fits in well with previous issues from artists like Chris Bachalo and Frazer Irving.

Jesse is a mild-mannered writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter, or Kicksplode on MyIGN.


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Uncanny X-Men #18 Review

UNCX2013018-DC11-LR-0bda0Uncanny X-Men #18 boasts a really swanky cover that only pertains to the contents in the loosest, most metaphorical sense. This issue is a jumbled combination of plot threads and timelines as Brian Bendis deals with the fallout of Hijack's expulsion, the sudden disappearance of Kitty's group (as seen in All-New X-Men), and flashbacks to the initial arrival of Kitty and the young X-Men. There are some strong scenes of characterization here, but the issue fails to come together as a cohesive whole.

Thematically, the only element that really ties all of this together is that Cyclops is upset and struggling to maintain control. Beyond that, the script meanders between timelines at will and focuses on everything from his personal guilt over the death of Charles Xavier to Emma Frost's hatred of Jean Grey. With as much as Kitty and her students factor into this issue, it really does make you question whether All-New and Uncanny should exists as separate entities. Or at the very least, make you wish the rest of the junior mutant cast would assert their presence more. It's great to see old Cyke interact with young Cyke and Kitty and Illyana rekindle their friendship, but what about these other characters that are supposed to be the heart and soul of the series?

Marco Rudy brings a very striking look to the series as he steps in for a month. He uses the chaotic shape of Cyclops' optic blasts to frame each page, while also employing both inks and watercolors to distinguish various panels. The heavy deign-oriented focus sometimes gets in the way of the basic storytelling and panel flow, but it's a surreal approach that fits in well with previous issues from artists like Chris Bachalo and Frazer Irving.

Jesse is a mild-mannered writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter, or Kicksplode on MyIGN.


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IM2012022-DC11-LR-3e26dYou have to hand it to Kieron Gillen. Even if he's saddled with writing another Mandarin story so soon after Matt Fraction's Mandarin epic, at least he isn't telling the same story we've seen before. And that pretty much sums up the strength of his Iron man run in general. Even if some elements don't always come together, at least Gillen is trying new things and experimenting with Tony Stark's world.

Issue #22 wraps up "Iron Metropolitan" and the first leg of Gillen's Mandarin storyline. And maybe that's the core flaw with this arc - that it reads so much like a means to a larger end. Gillen hasn't developed the idea of Troy and and the Stark brothers building a city of the future as well as he might have. Meanwhile, the idea of the Mandarin rings seeking out individual hosts sort of fizzles out as the real enemy emerges. There's an ample amount of good ideas at work here, especially pertaining to the relationship between Tony and Arno, but the ideas aren't being explored to their fullest.

On the plus side, penciller Joe Bennett and inker Scott Hanna finish out the arc in style. Bennett is given the chance to cut loose and render plenty of carnage between the various Iron Man armors and the ring-wielders. And the result in unusual in regards to Gillen's run, in that the issue is often more viscerally satisfying than intellectually. We'll see how this storyline progresses as "Rings of the Mandarin" gets underway.

Jesse is a mild-mannered writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter, or Kicksplode on MyIGN.


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Iron Man #22 Review

IM2012022-DC11-LR-3e26dYou have to hand it to Kieron Gillen. Even if he's saddled with writing another Mandarin story so soon after Matt Fraction's Mandarin epic, at least he isn't telling the same story we've seen before. And that pretty much sums up the strength of his Iron man run in general. Even if some elements don't always come together, at least Gillen is trying new things and experimenting with Tony Stark's world.

Issue #22 wraps up "Iron Metropolitan" and the first leg of Gillen's Mandarin storyline. And maybe that's the core flaw with this arc - that it reads so much like a means to a larger end. Gillen hasn't developed the idea of Troy and and the Stark brothers building a city of the future as well as he might have. Meanwhile, the idea of the Mandarin rings seeking out individual hosts sort of fizzles out as the real enemy emerges. There's an ample amount of good ideas at work here, especially pertaining to the relationship between Tony and Arno, but the ideas aren't being explored to their fullest.

On the plus side, penciller Joe Bennett and inker Scott Hanna finish out the arc in style. Bennett is given the chance to cut loose and render plenty of carnage between the various Iron Man armors and the ring-wielders. And the result in unusual in regards to Gillen's run, in that the issue is often more viscerally satisfying than intellectually. We'll see how this storyline progresses as "Rings of the Mandarin" gets underway.

Jesse is a mild-mannered writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter, or Kicksplode on MyIGN.


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Frictional Games has revealed a new teaser trailer for its next horror game, SOMA, along with an update on its development goals.

"We are currently about a week away from the alpha of the game," says Frictional's creative director Thomas Grip on the PlayStation blog. "This video showcases a few in-game scenes along with fresh voice work. Our hope is to give you a taste of the feel and atmosphere that SOMA will have. It also contains a few clues on what the game’s story will be about."

01:17
Trailer
SOMA - Theta Trailer

He estimates that the final game length will clock in at around eight hours.

Frictional has a history in horror games, having developed the Penumbra series as well as Amnesia: The Dark Descent.

SOMA is a new step in storytelling for the developer, though. Grip admits that the supernatural fantasy settings of the previous games let the developer get away with just about any kind of plot twist by saying, "because, magic," and he recognises that that won't work in SOMA's realistic sci-fi world.

"It’s important that SOMA is constantly drenching the player in storytelling," Grip explains. "We need to make sure there is always a red thread of narrative running through the game. We don’t want you to say 'Oh, here comes a puzzle section', but to constantly feel as if you are being told an interactive story."

Going by the trailer above, do you think they're succeeding so far?

SOMA is due for release PC and PS4 in the far-away, distant future of 2015. Frictional advise that they will reveal a big secret about SOMA "sometime soon."

Katie Williams is a freelance writer and games journalist. You can follow her on IGN. She also tweets at @desensitisation and hopes that one day, a bird will tweet back.


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SOMA's New Trailer is Atmospheric and a Little Creepy

Frictional Games has revealed a new teaser trailer for its next horror game, SOMA, along with an update on its development goals.

"We are currently about a week away from the alpha of the game," says Frictional's creative director Thomas Grip on the PlayStation blog. "This video showcases a few in-game scenes along with fresh voice work. Our hope is to give you a taste of the feel and atmosphere that SOMA will have. It also contains a few clues on what the game’s story will be about."

01:17
Trailer
SOMA - Theta Trailer

He estimates that the final game length will clock in at around eight hours.

Frictional has a history in horror games, having developed the Penumbra series as well as Amnesia: The Dark Descent.

SOMA is a new step in storytelling for the developer, though. Grip admits that the supernatural fantasy settings of the previous games let the developer get away with just about any kind of plot twist by saying, "because, magic," and he recognises that that won't work in SOMA's realistic sci-fi world.

"It’s important that SOMA is constantly drenching the player in storytelling," Grip explains. "We need to make sure there is always a red thread of narrative running through the game. We don’t want you to say 'Oh, here comes a puzzle section', but to constantly feel as if you are being told an interactive story."

Going by the trailer above, do you think they're succeeding so far?

SOMA is due for release PC and PS4 in the far-away, distant future of 2015. Frictional advise that they will reveal a big secret about SOMA "sometime soon."

Katie Williams is a freelance writer and games journalist. You can follow her on IGN. She also tweets at @desensitisation and hopes that one day, a bird will tweet back.


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MAG2014001-DC11-LR-2c1b8It's perplexing to think that Magneto has been X-villain numero uno for 50 years and never starred in his own solo series. Cue Cullen Bunn and Gabriel Hernandez Walta. In light of this momentous occasion, the usual complaints about there being too many X-Men books don't apply. This series picks up right where Uncanny X-Men #16 left off, with a disillusioned Magneto having turned his back on both the X-Men and the Brotherhood and seeking his own path once more. His powers are diminished, but Magneto is intent on acting as a one-man X-Force, hunting and killing all enemies of the mutant race.

Magneto #1 is pretty typical first issue fare - a solid read but still prone to the usual setup formula at times. Bunn does a good job of setting the stage for those who haven't been following Brian Bendis' X-books and establishing an ongoing struggle for Magneto. While the narration is effective at getting into Magneto's head, I do hope the series eventually explores his motivations in greater depth. Regardless of his thoughts on the world and his relationship with the X-Men, Magneto is a very principled man. Is he aware of the hypocrisy of shaving his head to honor Xavier while simultaneously committing mass murder? Do his principles hold if he not only slays a captive murderer, but the police officers who were guarding him? It's a fine line to walk with this character in his present state, and I want to see the book focus as much on character study and motivation as possible.

Walta's art may be a turnoff for some readers. It's definitely not very superhero-y, which is a big part of the appeal right there. Walta paints a very subdued vision of the Marvel U, far from the tone set by books like All-New X-Men. And while his figure work can be a little flat at times, Walta's unique style meshes well with this grim, world-weary version of Magneto. Even his modified costume is a vast improvement over the one we've seen for the past year.


Source : feeds[dot]ign[dot]com

Magneto #1 Review

MAG2014001-DC11-LR-2c1b8It's perplexing to think that Magneto has been X-villain numero uno for 50 years and never starred in his own solo series. Cue Cullen Bunn and Gabriel Hernandez Walta. In light of this momentous occasion, the usual complaints about there being too many X-Men books don't apply. This series picks up right where Uncanny X-Men #16 left off, with a disillusioned Magneto having turned his back on both the X-Men and the Brotherhood and seeking his own path once more. His powers are diminished, but Magneto is intent on acting as a one-man X-Force, hunting and killing all enemies of the mutant race.

Magneto #1 is pretty typical first issue fare - a solid read but still prone to the usual setup formula at times. Bunn does a good job of setting the stage for those who haven't been following Brian Bendis' X-books and establishing an ongoing struggle for Magneto. While the narration is effective at getting into Magneto's head, I do hope the series eventually explores his motivations in greater depth. Regardless of his thoughts on the world and his relationship with the X-Men, Magneto is a very principled man. Is he aware of the hypocrisy of shaving his head to honor Xavier while simultaneously committing mass murder? Do his principles hold if he not only slays a captive murderer, but the police officers who were guarding him? It's a fine line to walk with this character in his present state, and I want to see the book focus as much on character study and motivation as possible.

Walta's art may be a turnoff for some readers. It's definitely not very superhero-y, which is a big part of the appeal right there. Walta paints a very subdued vision of the Marvel U, far from the tone set by books like All-New X-Men. And while his figure work can be a little flat at times, Walta's unique style meshes well with this grim, world-weary version of Magneto. Even his modified costume is a vast improvement over the one we've seen for the past year.


Source : feeds[dot]ign[dot]com
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505 Games and Rebellion have revealed those who pre-order Sniper Elite 3 will receive a bonus mission called “Hunt the Grey Wolf”, where players will have a shot at assassinating Adolf Hitler (again).

In the mission, Hitler (reportedly codenamed “Grey Wolf” by the Allies during WWII) and his double are in Tobruk, Libya in 1942. Players will need to infiltrate the occupied streets of Tobruk and ascertain the right target before making the final shot. With an “expansive open environment”, plus randomised target identities, journals and locations, 505 and Rebellion claim “no two playthroughs will be the same.”

01:24
Trailer
Sniper Elite 3 - Trailer

2012's Sniper Elite V2 featured a similar pre-order incentive; players who pre-ordered Sniper Elite V2 were able to ice Hitler in a special mission called "Kill the Führer."

With Sniper Elite V2's Kill Cam highlighting vital organs within the body, the mission was noteworthy for its cheeky Easter egg if you shot Hitler beneath the belt.

Luke is Games Editor at IGN AU. You can find him on IGN here or on Twitter @MrLukeReilly, or chat with him and the rest of the Australian team by joining the IGN Australia Facebook community.


Source : feeds[dot]ign[dot]com

Sniper Elite 3 Pre-Order DLC Lets You Assassinate Hitler (Again)

505 Games and Rebellion have revealed those who pre-order Sniper Elite 3 will receive a bonus mission called “Hunt the Grey Wolf”, where players will have a shot at assassinating Adolf Hitler (again).

In the mission, Hitler (reportedly codenamed “Grey Wolf” by the Allies during WWII) and his double are in Tobruk, Libya in 1942. Players will need to infiltrate the occupied streets of Tobruk and ascertain the right target before making the final shot. With an “expansive open environment”, plus randomised target identities, journals and locations, 505 and Rebellion claim “no two playthroughs will be the same.”

01:24
Trailer
Sniper Elite 3 - Trailer

2012's Sniper Elite V2 featured a similar pre-order incentive; players who pre-ordered Sniper Elite V2 were able to ice Hitler in a special mission called "Kill the Führer."

With Sniper Elite V2's Kill Cam highlighting vital organs within the body, the mission was noteworthy for its cheeky Easter egg if you shot Hitler beneath the belt.

Luke is Games Editor at IGN AU. You can find him on IGN here or on Twitter @MrLukeReilly, or chat with him and the rest of the Australian team by joining the IGN Australia Facebook community.


Source : feeds[dot]ign[dot]com
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