Metal Gear Solid 5 Multiplayer Aims for Global Appeal, Accessibility

Kojima Productions Los Angeles is the lead studio on Metal Gear Solid V: The Phantom Pain’s online multiplayer mode, which Hideo Kojima hopes will have a broader appeal than previous Metal Gear Online efforts.

“Most core users of Metal Gear Online in Japan are still giving a lot of criticism,” Kojima told IGN. "'Why are you creating this online mode in Los Angeles? You shouldn’t have it developed over there,'" fans say.

Kojima has his reasons.

"Metal Gear Online was a very successful online game in Japan," said Kojima, "but worldwide it wasn’t necessarily a success."

In North America and Europe, Metal Gear Solid 4's multiplayer didn't resonate. It had an audience, but it was small, certainly smaller than the Japanese player-base, which stuck with it for years. Global accessibility is something Kojima mentions often, and he hopes his team achieves this by having a collaborative, global development process.

To reassure Japanese fans, Kojima said, "several core members of our studio in Tokyo that were involved in the development of Metal Gear Online are working hand in hand together with Japan and LA."

That said, their primary goal with Metal Gear Solid 5's multiplayer "is creating an online mode everyone will be able to enjoy whether they’re in other continents or Japan. We are trying to make all the necessary adjustments through trial and error by having everyone work together."

Kojima Productions has yet to unveil its multiplayer for MGS5. Look for more on that, in addition to everything you need on Ground Zeroes and The Phantom Pain's single-player, stay tuned to IGN.

Mitch Dyer is an associate editor at IGN. He's trying to read 50 books in 2014. These are the 50. Talk to Mitch about books and other stuff on Twitter at @MitchyD.


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